ARG and Arson: Weaponising Narratives

Bio: James occasionally self-describes as a technical debt collector, security hygienist, and sometimes kludger. When writing bios, as is traditional in these situations, he speaks of himself in the third person.

Talk Contents: Talking through examples of weaponised narratives, whether deliberately or accidentally, and how they can be understood from a game design lens. From the 5G-conspiracy-motivated arson attacks, to QAnon, to committing treason we’ve seen repeated instances where mis- and disinformation are used opportunistically, or in a planned way, to cause harm.

Looking at this from a game design lens helps us understand the construction and evolution of these narratives, and maybe be ready for the next wave of them.